![]() The player is assisted by a flying "Pod" robot which launches customizable ranged attacks varying from simple gunfire to heavy-hitting hammer attacks. The player can also evade incoming attacks, gaining invulnerability or counterattack bonuses based on timing. Ĭombat uses a real-time action-based hack and slash system, using both light and heavy attacks and combining them into different combination attacks. Non-playable characters (NPCs) found throughout the world offer quest objectives, and shops in hub locations sell various items, including consumables that recover health. In addition to standard navigation on foot, the game features scenarios with flying mech battles, as well as a special item that can summon wild animals to ride. Nier: Automata is an action role-playing game (ARPG) in which players explore an open world. Gameplay Main character 2B in combat with machine enemies ![]() Sales surpassed expectations and as of April 2023, the game had shipped 7.5 million copies worldwide. The PC release drew a mixed response due to technical issues that were not officially addressed until 2021. Critics praised the game's story, themes, gameplay, and music but drew criticism for some visual and technical problems. The game was localized by 8-4, translators of Nier. Nier: Automata was announced at E3 2015 it received stage plays and novels expanding its narrative, and both downloadable content (DLC) and crossovers with other games were issued after its release. ![]() The story, which was written by Yoko, explores themes of finding value in life and the reasons people kill. ![]() Because the project was new to PlatinumGames, its staff faced multiple challenges when developing the gameplay and open-world environment. The goal was to make a sequel game that would be faithful to Nier while improving the combat system. Akihiko Yoshida, known for his work in the Final Fantasy series, led character design. Production began in 2014, with series creator Yoko Taro, producer Yosuke Saito, and lead composer Keiichi Okabe reprising their roles in Nier. It also includes gameplay from other video game genres, with elements varying from shoot 'em up to text adventure. The gameplay combines role-playing elements with action-based hack-and-slash combat. The story requires multiple playthroughs, with each playthrough revealing new story elements. Nier: Automata is set during a proxy war between alien-created Machines and human-crafted androids, focusing on the actions of combat android 2B, scanner android 9S, and rogue prototype A2. A Nintendo Switch port was released in 2022. Nier: Automata was originally released for the PlayStation 4 and Windows via Steam, and an Xbox One port was published the following year. It is a sequel to Nier (2010), itself a spin-off of and sequel to the Drakengard series. Those of you that have experience with T8 story missions and the ships in question, please enlighten me.Nier: Automata is a 2017 action role-playing game developed by PlatinumGames and published by Square Enix. I'm not opposed to a Stabber Fleet Issue or a Vexor Navy Issue if those would be better for any number of reasons, thus far I've mainly been trying to decide between CNI and Maller/ONI. I have no idea how well they perform solo on T8 story missions, how "safely" they could do them and how fast compared to a CNI. I'm considering moving into a Maller or Omen Navy Issue, to try something different (lasers) and get a much cheaper faction fit. However the price for faction rapid missile launchers is stupid high right now. CNI seems like a logical choice since I already have pretty good missile skills. I have the isk, but am torn on what ship to go with. I'd like to start soloing T8 missions, but I'm certain I need to upgrade to a better ship. I'm currently soloing the T6 story missions "For Freedom" and "Super Soft Drink" in a rapid missile base model caracal without issues.
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