Why waste time and resources in something that will be dead in the week? Now if they really put time into a Shadow Warrior Multiplayer, allowing us to have powers and melee combat, it would be something unique and lasting, but if we are just shooting each other at high speeds, it would be dead quickly, as we have other games to do that, RoTT 2013, UT99, U2K4, Quake live, serious sam 3, etc. Just because it has multiplayer doesn't mean everyone will play it. It could be cool, but a lot of the weapons are over powered, everything would be nerfed to the ground, grav grenades, X-ray railgun, etc. Painkiller didn't really have a multiplayer, it was there, but no one ever talked about it. My guess is that they don't have much expierence in making a balanced multiplayer. This.īlowing AI up is awesome but it's even more fun to do it along-side with your friends, or even to your friends. In den Datenschutzoptionen kannst du die Datenverarbeitungen jederzeit einsehen oder deine Einwilligung insgesamt zurücksetzen.Originally posted by RedSavinaPepper:It would be nice to know from an actual dev why they made this decision tho. Wir schützen deine Daten in diesen Fällen gemäß Art. Die Verarbeitungszwecke sind Datenverarbeitung zur Anzeige und Optimierung von personalisierter Werbung mit Profilbildung, Analyse, Personalisierung und Optimierung von eigenen Produkten und Inhalten (Marketing, Analyse, A/B-Testing), Push-Benachrichtigungen und Kommunikation, technisch erforderliche Cookies (Sicherheit, Anmeldung, Kommentare, Forum).ĭie Datenverarbeitung kann unter Umständen auch außerhalb der EU oder des europäischen Wirtschaftsraums erfolgen, beispielsweise in den USA. Weitere Details siehe Datenschutzerklärung.įür die Weiterentwicklung und Finanzierung unseres Angebotes erheben und verarbeiten wir und bis zu 222 Partner personenbezogene Daten und Identifikationsmerkmale wie, Gerätekennungen oder IP-Adressen und erfassen individuelles Nutzungsverhalte mit Cookies oder ähnlichen Verfahren gemäß § 25 Abs. Verarbeitungszwecke und Partner fndest du in den Datenschutzoptionen. Ab 5,99€ pro Monat oder mit Plus einloggen. Unbegrenzt alle Inhalte ganz ohne Werbebanner, Werbespots und Tracking. Shadow Warrior 2 - 5 Gründe, warum ihr es spielen müsst Mehr: Der große GameStar-Test von Shadow Warrior 2 Fixed sending sound signal from explosions Fixed Ancient Goddess Ameonna hp bar on death Fixed issues with enemies using 'harpoon' Fixed weak spot achievement for melee weapons Fixed enemy Hammerhead behavior after losing left arm Fixed enemy Herculon not attacking after loosing an arm Fixed places where player can get stuck (science_1) Fixed a rare issue with katana force slash crashing the game. Fixed places where player can get stuck (mountains_9) Fixed weapon autochange after running out of ammo for manual detonator and laser guidance gems Fixed client climbing cancel on cutscene launch Fixed auto weapon change when out of ammo. Fixed weapon being transparent after it was used as a turret during Vanish and later picked up after Vanish ended Fixed places in the Hub where player could get stuck Fixed potential blocker while fighting Belly Fixed XP gain after reaching character level 95 Fixed disappearing minimap icon of shrines Fixed rotation of quest items for co-op partners Fixed acquiring Blade of Exile by co-op partners Fixed players gaining/losing movement speed Fixed gates for co-op partners in "Big Trouble in Calamity" quest Fixed lack of music in main menu after disconnecting from co-op game Fixed the disappearing portal for co-op partners in "Big Trouble in Calamity" quest Fixed a cutscene for clients in "Ninja'd Scrolls - Part 1" quest Fixed recovering multiple turrets in multiplayer mode Fixed host crashing when a client leaves game after using a turret weapon Fixed a situation in which client could lose a deployed turret weapon after disconnection / leaving the game Fixed interacting with vendors for co-op partners Fixed Vanish being cast on host when a client used Blade of Exile Fixed a blocker when players sometimes got stuck when using a vendor and teleported to a boss fight. Fixed being stuck on menu screen when dying Added 'Lock first person camera' option in photo mode Added 'DoF strength' option in photo mode Fixed slow-mo effect and mouse speed when entering photo mode while performing Vortex attack Fixed screenshot saving issue for non-unicode languages in Windows. Compressed audio files / sound stutter fix
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